SPELL
|
MP COST
|
EFFECT
|
Antdot
|
3
|
Cures poisoning
|
Bio
|
26
|
Poison-elemental attack
|
Bolt
|
6
|
Lightning-elemental attack
|
Bolt 2
|
22
|
Lightning-elemental attack
|
Bolt 3
|
53
|
Lightning-elemental attack
|
Break
|
25
|
Turns an enemy to stone
|
Bserk
|
16
|
Casts Berserk on target
|
Cure
|
5
|
Recovers HP
|
Cure 2
|
25
|
Recovers HP
|
Cure 3
|
40
|
Recovers HP
|
Demi
|
33
|
Cuts an enemy's HP in half
|
Dispel
|
25
|
Maintains poor status
|
Doom
|
35
|
Dispatches an enemy
|
Drain
|
15
|
Drains HP from an enemy
|
Fire
|
4
|
Fire-elemental attack
|
Fire 2
|
20
|
Fire-elemental attack
|
Fire 3
|
51
|
Fire-elemental attack
|
Flare
|
45
|
Barrier-piercing attack
|
Float
|
17
|
Makes target float
|
Haste
|
10
|
Raises battle speed
|
Haste 2
|
38
|
Speeds up entire party
|
Ice
|
5
|
Ice-elemental attack
|
Ice 2
|
21
|
Ice-elemental attack
|
Ice 3
|
52
|
Ice-elemental attack
|
Imp
|
10
|
Changes target into an imp
|
Life
|
30
|
Recovers life
|
Life 2
|
60
|
Recovers life and HP/MP
|
Life 3
|
50
|
Protects from mortal wound
|
Merton
|
85
|
Unfocused piercing fire attack
|
Meteor
|
62
|
Damages multiple enemies
|
Muddle
|
8
|
Confuses target
|
Mute
|
8
|
Silences target
|
Osmose
|
1
|
Absorbs MP from an enemy
|
Pearl
|
40
|
Pearl-elemental attack
|
Poison
|
3
|
Poisons an enemy
|
Quake
|
50
|
Unfocused Earth-elemental attack
|
Quartr
|
48
|
Cuts an enemy's HP by three-quarters
|
Quick
|
99
|
Allows double commands
|
Rasp
|
12
|
Damages MP
|
Rflect
|
22
|
Casts a magic barrier on target
|
Regen
|
10
|
Gradually recovers HP
|
Remedy
|
15
|
Cures status ailments
|
Safe
|
12
|
Raises defense
|
Scan
|
3
|
Displays enemy's HP/MP/weak points
|
Shell
|
15
|
Raises magic defense
|
Sleep
|
5
|
Puts target to sleep
|
Slow
|
5
|
Slows battle speed
|
Slow 2
|
26
|
Slows multiple enemies
|
Stop
|
10
|
Stops an enemy
|
Ultima
|
80
|
Damages multiple enemies
|
Vanish
|
18
|
Renders target invisible
|
Warp
|
20
|
Allows escape from dungeons/battles
|
W Wind
|
75
|
Unfocused near-fatal Wind attack
|
X-Zone
|
53
|
Sends an enemy into the X-Zone
|